Posts Tagged ‘3d’

Used Nuclear Fuel – Drying the DSC

Monday, January 4th, 2010

This is an alternate animation showing the draining of the Dry Shielded Canister (DSC) in a Cask Preparation Area that is outside of the Cooling Pond facility. First, the water is pumped out of the DSC through small port in the inner lid of the canister. That port connects to a drain tube installed in the canister which extends to the very bottom of the canister. The water is pumped back to the Spent Fuel Pool where it originated. After the water is removed, a vacuum pump and filtration system remove all the remaining moisture from the Canister. It is then back filled with helium, an inert gas that prevents corrosion and promotes heat transfer. Finally, an outer lid is installed and welded to the canister and a shielding cover is bolted onto the transfer cask.

Duration : 0:1:29

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blender GLSL real time reflections and water in game engine w/ blend file

Tuesday, October 20th, 2009

blender GLSL real time reflections in game engine (bloom and light rays to)
i worked on the filters and the water for a while… and finally put it all together. and this is it.
(in the video i have it fade through different clips so when the ge appears to fade from 1 camera to another… its not its just parts of the video that i cut out)

also this is the link to my original blender artists post
http://blenderartists.org/forum/showthread.php?t=156556

——————————————————————–
————download links———————————–
——————————————————————–
%%% YOU NEED BLENDER 2.49 OR LATER TO RUN THE REFLECTIONS!!!! %%%
THIS IS THE ISLAND ITSELF WITH ALL EFFECTS INCLUDED (use the “space” and “f” keys to turn on the lighting effects)
http://www.mediafire.com/file/nz43qzyrafj/island test.blend

THIS IS THE BLOOM TEMPLATE FOR JUST THE BLOOM EFFECT
http://www.mediafire.com/file/ouozm25umnw/bloom filter template.blend

THIS IS THE LIGHT SCATTERING (RAY) EFFECT TEMPLATE
http://www.mediafire.com/file/inyjjjyjd4j/rays template.blend

——————HAVE FUN!!!————————————
HAPPY BLENDING

Duration : 0:1:33

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